Hammerwatch is clearly a labor of love created by Jochum
Skoglund and Niklas Myrberg, the individuals behind the indie studio Crackshell. One of the rare Greenlight success
stories, it originally released on Steam back on 12 August 2013. Through a constant barrage of tweaks, patches,
updates, and introduction of new content, this homage to Gauntlet-style games
has managed to cultivate a growing fanbase. The pixel art graphics and punishing gameplay are certainly worthy of its
inspirational sources, but the rough indie edges might cut too deep for some
gamers.
The basic goal is to battle your way through hordes of
monsters and escape the tower of doom you are trapped in. With six classes to choose from (paladin, wizard, ranger, thief, warlock, and
priest) there’s some diversity to be had here, but without any sort of
information tab or central codex it’s difficult to really know what you’re getting. While every class has a life/mana bar and
starts with 2 abilities, there is no XP to speak of. The only way to get more skills or improve
stats is by finding vendors hidden throughout the tower that you can purchase
them from. In my personal experiences, I
found the melee-based classes to suffer a severe disadvantage and were often
quickly overwhelmed even while playing co-op.
The problem I found with Hammerwatch was the incredibly
repetitive content. Many enemies operate the same mechanically while simply
being faster or having a larger HP pool in later levels. The boss fights themselves are, sadly, also
easily overcome with your adversary exhibiting overly obvious attack patterns. While it’s true the same could be said of other
Gauntlet-style games, the pacing of Hammerwatch makes the pain of repetition
more acute. While some people might
think massive size and scope of levels is a good thing because it means more content,
in the case of Hammerwatch it just reinforces the issue of monotony. Puzzles are few, far between, and not
nearly interesting or clever enough to keep things lively, but at least the
effort was made; I dread to think of what it would have been like without their
inclusion at all.
Here’s the other big issue, and my biggest complaint
personally: both saving and multiplayer connections are unreliable. Considering the time and grind investment the
game demands from you, the shoddy auto-save and failure-to-load rates are
unacceptable. A quick forum search
actually tells me that this feature has improved dramatically since its debut,
but I found the system unreliable at best. While the drop in and drop out multiplayer has been added, which is
great, the actual stability of the connection was terrible. If I can play Borderlands 2 at max settings
with a smooth 60fps, how on Earth does Hammerwatch lag? In a Gauntlet-style
game lag means certain doom, if it doesn’t just cause outright death. While local co-op may offer a more even
experience, I can tell you that, currently, the net code is not what it needs to
be to provide a frustration-free experience. To invest 3-4 hours on a run through the tower only to have a TPK due to lag, then restart only to have members of the party
disconnect and the save file fail to load is brutal.
Believe it or not I HAD been having fun up until the TPK. I don’t want to make it sound like there’s no
enjoyment to be gained from this game, because Hammerwatch does have some appeal
for hack ‘n’ slash fans; I just want to make it clear your mileage may
vary. I am no stranger to repetitive
gameplay, I mean, I certainly enjoyed Gauntlet, but, in this case, I can’t see
myself going back for too much more punishment. It’s a good time-killer if you can pick it up on sale, but I find that $9.99 USD
at full price is a little steep. That said, it’s a somewhat impressive offering considering
it’s the product of such a small indie studio that are clearly still making improvements and
adding content. Who knows, maybe, given
enough time, it’ll get the polish it needs to be a great game. For now though my
final verdict and suggestion is: If you’re craving Gauntlet, why not just play
the remake Arrowhead is offering?
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