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I know that burning question you have all been pondering sleepless nights. The question that haunts you at 3 A.M. as you stare blankly at your reflection in the mirror and ask “why?” Of course the question I refer to is, “What would it look like if M.C. Escher had traveled back in time, got drunk, and then collaborated with Edgar Allen Poe to make a video game?” Well rest easy; your answer is finally here. The Bridge is that answer.
I know that burning question you have all been pondering sleepless nights. The question that haunts you at 3 A.M. as you stare blankly at your reflection in the mirror and ask “why?” Of course the question I refer to is, “What would it look like if M.C. Escher had traveled back in time, got drunk, and then collaborated with Edgar Allen Poe to make a video game?” Well rest easy; your answer is finally here. The Bridge is that answer.
The Bridge
is an indie 4th dimensional puzzle game developed by Ty Taylor and Mario CastaƱeda and published by The Quantum Astrophysicists Guild. Taylor has developed and contributed to a
number of lesser known games, which can be found here. CastaƱeda previously contributed to Towers
in Space. The Bridge is the most
well-known and well received game that either developer has worked on. I played the Steam version of The Bridge,
though it is also available on the Xbox Marketplace.
The Bridge is to puzzle games what Super Meat Boy is to
platformers. It is brutally hard,
unforgiving, but, at the same time, completely fair. Each
level requires you to complete a series of physics-based puzzles with varying
game mechanics to retrieve one or more keys and reach the exit door to the
level. The farther you progress, the
more exact and precise your movements will have to be to complete your
objectives. The tools at your disposal
are moving left or right, shifting the gravity of the world clockwise or
counterclockwise, rewinding time (which you will do a lot since you will make
errors often), the unique physics of your world, and your wits. It is quite impressive how many game
mechanics are introduced steadily throughout the game, even into the final
levels. Most games will show you their
basic mechanics early in the game and save a couple more mechanics when you
reach the “hard” levels about halfway through. The Bridge goes even farther by rationing out
new game mechanics at steady intervals, ramping up difficulty, and saving the
most complex mechanics for only the final levels. This is an excellent move in that you are not
intimately familiar with the mechanics already and have to deal with new
mechanics on top of already complex difficulty.
The aesthetic of the game is purely Escher, all the way down
to the stylization of everything having a “pencil drawn” look to it. I love Escher and have had his posters for
years, so I love the art style. The
music is pleasant, but was also my biggest disappointment in terms of the game’s
artistic presentation. The music was
haunting and placid. I am a big fan of
haunting music, especially from horror movies and games. Granted, The Bridge is not a horror game, so
it should not have the same type of music as a horror game. However, good horror/eerie/surreal games use
music to build tension. It is eerie and unsettling, never really building to a crescendo, but it urges you on while warning
caution. The Bridge’s music does not
urge you on, but rather beckons you to lie down, fall asleep, and never wake
up. Again, it is not bad music, but it
is just not a particularly good fit for this game. I will note that I was
pleasantly surprised to find independent sound slides for both music and sound
effects in the sound options menu and that the game natively defaults to
Borderless Windowed, which is my preferred method of play with a multi-monitor
setup.
My biggest complaint with The Bridge is the brutal difficulty
of the puzzles. Let me say that I love
puzzles of all sorts. I love logic games
and logic puzzles (Knights
and Knaves anyone?)
and I love adventure games with focuses on problem solving (when done well like
The Dig). I even love extra-dimensional physics; I used
to draw tesseracts and
other nth dimensional objects for fun when I got bored in my
CAD/math hybrid classes back in high school. But if you are familiar with puzzle sections in video games, you know
just how frustrating it can be to get stuck on a puzzle and not be able to move
forward. This game is that experience over and over. If you are the type of
person to love that, then this is the right game for you, and there are plenty
of people who do love that; I just do not happen to be one of them. That is not a knock against the game itself: it does what it does wonderfully and this is simply a matter of personal
preference.
There are two sections two the game. There are chapters I-IV with several levels
per chapter. Then there are “Mirror”
chapters with “Mirror” levels, which take the basic chapter and levels and make
them significantly more difficult. I
managed to get through all the basic levels by myself, and even managed to get
through a couple levels in the “Mirror” world. However, before the end of the first “Mirror” chapter the game became so
brutally hard that I had to seek outside resources. I wasn’t in love with the game at this point,
so I turned to a
walkthrough to help me solve the puzzles I could not figure out on my
own. I also needed a guide to help me find
the “wisps” collectables hidden throughout the game. I suggest any person playing The Bridge use a
guide to find the “wisps”, as finding them on your own is nigh impossible. Seriously, the level of insanity they went to
in order to hide those collectables is beyond all manner of gaming reason.
The Bridge sells for $9.99 on Steam and Xbox
Marketplace. It takes 2 hours of
game time to get the 4 steam cards the game has to offer. It takes 4 hours to finish the game if you
are a master of puzzles, but, more realistically, you are looking at about 5.5
hours to reach the end. Add an additional two hours to be
a completionist. In total, about 7.5
hours of gameplay for $9.99 is a good ratio, totaling $1.33/per hour of game
play. The game has 20 achievements, one
of which is unrealistically difficult without the use of a game guide.
Recommendation:
Medium – If you are a serious fan of brutally
hard physics puzzles and trying to wrap your mind around Escher paintings, then
you should like this game. I love brain
teasers, logic problems, and puzzles, but this game just did not grab me. It is a solid game, well built, and clearly
heavily tested to make sure that all the puzzles are perfect, requiring very exacting
movements to solve them. I believe love
of this game is going to be much more subjective than most other puzzle games. At $10, it just barely offered me the
enjoyment to meet that cost, but mileage will vary. I would urge buyers to wait to get it till at
least 50% off ($5) which is probably the sweet spot for this game. When it is eventually $2.50 during a steam
sale or if it is part of another Humble Bundle (recently part of Humble Bundle 12) or
Indie Gala bundle then it would be most appealing.
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