Horror patrons may be familiar with the Shakespearean
classic Macbeth, “By the
pricking of my thumbs, something wicked this way comes.” Five Nights at
Freddy’s has earned an update to this classic line, “By the screaming of my
lungs, something wicked this way comes.”
Five Nights at Freddy’s is an indie point-and-click survival
horror game developed by Scott Cawthon. I played the Steam
version of the game. The game is successful enough that Five
Nights at Freddy’s 2 is currently in production.
This game is scary despite its simplicity. You take on the role of a late night security
guard at a restaurant for kids, similar to Chuck E. Cheese’s. You start your first night and receive your
job responsibilities via a pre-recorded phone message from the previous
security guard. Your job is quite
simple: survive the night. There isn't any actual guarding to be done, just stay alive until 6 AM. It’s pretty straightforward, except that the
animatronic singing animals start wandering the restaurant at night and kill
any humans they come across. You stay in
your guard booth for the night and need to keep the machines out. Your only abilities are to check the
camera-feeds from around the restaurant, close the doors to your booth, and
turn on the lights in the adjacent hallways. The trouble is that you only have a finite amount of power, so you can’t
keep the doors closed or lights on constantly.
Everything you do, including just sitting silently, uses power. If the power ever goes out, you’re in a lot
of trouble.
Some people have complained that this game is nothing but
jump scares, and they could not be more wrong. It is true that the biggest scares in the game are jump scares, but they
only occur when you have a game over; there are plenty of other scares in the game. You need to look through the camera feeds to
keep an eye on where the animatronics are located and each image, whether
displaying homocidal animatronics or not, is scary.
As the nights progress at Freddy’s, the animatronics become
more active and more aggressive in their wanderings. You need to keep an eye on where each of the
animatronics are so you know they aren’t about burst into your booth and break
your skull as they force you into a robot-suit-turned-meat-grinder. This means you will spend plenty of time on
the cameras. When you can’t find the animatronics
it’s scary because they could be sneaking up on you right now. When you can find them it’s scary because the
artist has done a masterful job of making the animatronics as creepy as
possible. Not only are the animatronics themselves
unsettling, but as the week goes on they start doing things that are clearly
impossible while you sit there and watch them. The grainy quality of the cameras heightens the tension. I found myself frequently asking if I was
looking at animatronics or just a trick of the light in the camera. I found that I needed to talk to both myself
and the animatronics I was watching on the cameras in order to allay my fears
as I played. The talking didn’t help
much, but every little boost to my confidence was welcome.
I do have some issues with the game. There is no option menu at all. It’s okay that there’s no key rebinding, as
the game does not use any key controls; it’s only point and click. However, it would be nice to have a volume
slider and resolution options. When you
press escape, it doesn’t bring you back to the main menu as it should, it just quits
out of the game. This is especially
annoying when you have just lost and need to start the night over as the wait
time between failure and returning to the start screen is long. I assumed that hitting escape would bring me
back sooner, but it just quit the game. Additionally, the game only saves after you have survived a night, so
you cannot save and quit in the middle of a night. Another issue I had may be due to my using a
dual monitor set-up, but when I moved my mouse to click the light or door
buttons on the right side of the screen my mouse would occasionally not
register movement. Lastly, when clicking
to turn on the lights the buttons would occasionally stick and waste power.
There is one additional problem I have with AI behavior, but
it only became apparent to me from my research on the game. There are set patterns of movement that the AI
has that can be discerned by the player and which can consequently lead to the player
exploiting the AI to beat each night. There
are only two instances of this. One
instance entails that when you see a specific event happen, you must
immediately perform two specific actions in a certain order, and if you do then there’s
nothing to worry about. The other
instance is that the player can perform a simple series of actions over and
over to get through the night without all of the terror and anticipation the
game is supposed to evoke. I can forgive
these issues as this is the first big offering from the developer and
hope/expect them to be addressed in the sequel.
I adhere to the belief of underground documentaries filmed in real
time which include the warning documentary quadrology known as the Terminator
series. I have long professed that The Country Bear Jamboree
is nothing more than a ploy to lure humanity into a false sense of security
preparing for the imminent robot uprising and that it is simply a front for the
slaughterhouse cleverly hidden beneath the stage. A sorted assortment of executioners
indeed. Combine already murderous
animatronics with the psychotic tendencies of the backwoods and you have a
powerful combination. They’re gonna make you
squeal like a pig. It’s easy to see
why Otis became
evil and joined up with Lex Luthor. Animatronics are made out of human sacrifices and powered by hate, so
it’s no wonder that the Freddy’s crew are coming to get you.
I found that, despite my love of horror, I couldn’t take
playing this game in long bouts; my heart just couldn’t take the stress. I’d have to try to beat a night twice and
then stop playing, it was just too emotionally intense. I managed to finally beat the 5th
night after two hours of total play, though each night is not very long,
perhaps 10 minutes, but the terror makes
the time seem to drag out. There are
bonus 6th and 7th nights, as well as a mode which lets you
control AI behavior which unlocks after beating the 7th night. I was so freaked out just barely passing the
5th night that I have put down the game and am not sure if I will go
back.
There are a couple lingering questions that remain
unanswered and require suspension of disbelief.
Why hire a security guard at all when the murderous robots will keep any
thieves out? If you want the security
guard just to keep people out, why not post the guard outside? Why don’t they reprogram the animatronics if management
is well aware of their murderous tendencies? How desperate do I have to be for money to keep coming back to this job
each night?
Recommendation: High. If
you love horror games then you most certainly should play this. It’s terrifying in many ways and the
atmosphere is incredible for an indie game where you just sit in one spot. The developer
did a terrific job putting you in the reality he created and making you
scramble to survive. I must caution that
I would not let anyone with a heart condition watch you playing this game as I
am perfectly fit and my heart could not take what I was seeing after a
while. This game is masterfully
orchestrated to induce fear without any gore what-so-ever.
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