Why hello there everyone! I know,
it’s been far too long since there’ve signs of life on here. That phenomenon
will be explained in its own post in the near future. For now jump back in with
one of our favorite subjects: awesome new board games.
In the early months of 2015, Eye 4 Games gave us the opportunity to wage telekinetic battle against one another
with their foundational game, Clairvoyance.
This year they present us with a very different, but still deeply engaging title,
Rise of the Robotariat. It's something we've been looking forward to since last year's Boston FIG and it definitely did not disappoint. Rise is, without question, one of the
most well-conceived and immersive offerings we’ve seen in 2016.
That word…
I know, I know. Immersion is one
of those buzzwords that gets bandied about in the board game world so
frequently and readily that, upon seeing or hearing it, the nearly-natural
reaction at this point is one of skepticism. It is, however, entirely worth our
collective while to put that skepticism aside, as Rise makes a highly compelling case for the redemption of the word.
The year is 2105. The Singularity
has occurred and fully self-aware artificial intelligence is nascent among the
masses of robots that had, until this critical point, existed solely to serve
the whims and needs of humanity. A handful of these would-be former mechanical
slaves seek to sow the seeds of dissent among their metallic brethren and
incite a revolution that would wrest power from the grasp of their human
oppressors.
Players take on the roles of
these clandestine operatives, working together to overthrow the present regime
and replace it with glorious self-rule. While you are united by this worthy
cause, you are also fully aware of the potential that may await you,
personally, once a new order has been established. How will you incite
revolution and how will you be remembered after the Rise of the Robotariat?
You’ll have your chance during
the course of play of this extremely engaging title. Eye 4 Games describes Rise as “mostly cooperative” and that’s
a very accurate descriptor. As mentioned earlier, your collective primary
motivation is a full on coup de sentient lifeform. You accomplish this with
tactical unit placement: seeking out Civilian Robot NPCs to woo them to your
cause while simultaneously avoiding Human Oppressors who may get wise to your
insurrectionary designs. In addition to overseeing token placement and movement, players must manage two crucial resources: SPARK, the de-facto currency of the game, and Reputation, the mutable, intangible belief in your righteous cause. A paucity of either spells disaster for the Robotariat, but victory depends on being able to spend these with discretion.
Fans of co-op games will likely feel right at home with Rise, but comfortably familiar does not at all translate to predictable. Play is divided into six structured rounds with each round affording players the opportunity to move or activate the ability of the space their token currently occupies. Activation activities range from placing posters to augment revolutionary sentiment, to providing upgrades for individual players, to partaking in acts of sabotage (though these may come at a dear cost to your Reputation).
Ok, this sounds like it's very much in my co-op-loving wheelhouse.
Ah, and we haven't even gotten to the aspect of Rise that takes it above and beyond many of its cooperative brethren. As mentioned earlier, the members of the Robotariat are not ignorant of the roles they may be able to play once they've established a new mecha-world order, and this is where the "mostly cooperative" portion of Rise comes in. Players may draw a Secret Objective at the start of the game (this is optional, as Rise can be played wholly cooperatively as well), and each Objective contains a unique set of conditions that must be met. While the majority of the Objectives serve the purposes of the revolution, there is one Turncoat card that introduces the possibility of treachery.
The hard limit of six rounds, which averages out to about 45-60 minutes of play per game, paired with the need for tactical resource management forces a degree of intense collective focus that anyone who has played Pandemic will quickly recognize. The NPC component and the always-present threat of a potential traitor in your midst also adds to the overarching tension; victory or defeat often arrive on the slightest of margins.
In addition to the mechanics, Rise is beautifully composed, with every one of the game's components: from the board, to the custom dice, to the prose in the rulebook work together to draw players in nearly from the instant they sit down to play. Several of our players remarked on just how rapidly and completely they became invested in the premise of robot revolution. Rise provides deeply satisfying play for seasoned board game veterans and, thanks to the "mostly cooperative" premise, can be accessible to newcomers as well. The wide array of potential outcomes afforded by the Secret Objectives assures a high degree of replayability.
How do I get my hands on this game?
The Kickstarter campaign for Rise of the Robotariat launched earlier today. Head on over to the crowdfunding site and you can pick up a copy for a pledge of as little as $5 USD.
I'm really digging this.
We did too. Rise was one of our favorite titles to come out of Boston FIG 2015 and we're thrilled to see what it's grown into since then. It's a phenomenal blend of tactics, teamwork, and tension that will have you wanting to overthrow humanity again and again.
Bonus: if you want to take that whole immersion thing to the next level there is actually companion book that features short stories inspired by the game. All glory to the Robotariat!
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Fans of co-op games will likely feel right at home with Rise, but comfortably familiar does not at all translate to predictable. Play is divided into six structured rounds with each round affording players the opportunity to move or activate the ability of the space their token currently occupies. Activation activities range from placing posters to augment revolutionary sentiment, to providing upgrades for individual players, to partaking in acts of sabotage (though these may come at a dear cost to your Reputation).
Ok, this sounds like it's very much in my co-op-loving wheelhouse.
Ah, and we haven't even gotten to the aspect of Rise that takes it above and beyond many of its cooperative brethren. As mentioned earlier, the members of the Robotariat are not ignorant of the roles they may be able to play once they've established a new mecha-world order, and this is where the "mostly cooperative" portion of Rise comes in. Players may draw a Secret Objective at the start of the game (this is optional, as Rise can be played wholly cooperatively as well), and each Objective contains a unique set of conditions that must be met. While the majority of the Objectives serve the purposes of the revolution, there is one Turncoat card that introduces the possibility of treachery.
The hard limit of six rounds, which averages out to about 45-60 minutes of play per game, paired with the need for tactical resource management forces a degree of intense collective focus that anyone who has played Pandemic will quickly recognize. The NPC component and the always-present threat of a potential traitor in your midst also adds to the overarching tension; victory or defeat often arrive on the slightest of margins.
In addition to the mechanics, Rise is beautifully composed, with every one of the game's components: from the board, to the custom dice, to the prose in the rulebook work together to draw players in nearly from the instant they sit down to play. Several of our players remarked on just how rapidly and completely they became invested in the premise of robot revolution. Rise provides deeply satisfying play for seasoned board game veterans and, thanks to the "mostly cooperative" premise, can be accessible to newcomers as well. The wide array of potential outcomes afforded by the Secret Objectives assures a high degree of replayability.
How do I get my hands on this game?
The Kickstarter campaign for Rise of the Robotariat launched earlier today. Head on over to the crowdfunding site and you can pick up a copy for a pledge of as little as $5 USD.
I'm really digging this.
We did too. Rise was one of our favorite titles to come out of Boston FIG 2015 and we're thrilled to see what it's grown into since then. It's a phenomenal blend of tactics, teamwork, and tension that will have you wanting to overthrow humanity again and again.
Bonus: if you want to take that whole immersion thing to the next level there is actually companion book that features short stories inspired by the game. All glory to the Robotariat!
01000001 01101100 01101100 00100000 01100111 01101100 01101111 01110010 01111001 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01010010 01101111 01100010 01101111 01110100 01100001 01110010 01101001 01100001 01110100 00100001
Thanks for the review... we are super excited about Rise of the Robotariat and cannot wait to share it with rest of the world!!
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