This post is the third in a series examining why gamers should reconsider pre-ordering games. If you're just joining us now, you can find the first part in the series here, and the second part here.
Why Not Pre-Order? For
a Better Video Game Industry
Please oh please let VR be a huge gaming success. I have wanted in-home gaming VR since I was a kid. |
If you're a fan of video games, then presumably you would
like the video game industry to continue existing for decades to come so that
you can continue to play games as you get older. Presumably you would also want there to
be innovation and progress in the industry in order for better, more
exciting games to come out in the future.
Looking back at the history of gaming tells us a lot about
what we can expect in the future, just as any historical background can help
inform us about where we’re going. For example, look
at how the graphics of games have changed from the 80s to today. The leap is
so profound and amazing that if you tried to explain it or show it to a gamer
from that era, they might have a difficult time grasping how it’s possible. The
content of games has also changed rather dramatically. In the 80s, the available hardware did not have the processing power to simulate large open worlds for
exploration, or for there to be hundreds of things going on at one time in one
place. We can expect these trends to continue, though perhaps not to the same
startling degree, but improvements in these areas are logical steps forward.
However, with all the hope that those amazing changes give
us, there are some disturbing things from gaming history that we must consider
as well. It is possible for the market to reach a point where consumers lose so
much faith in developers that the market crashes. It's happened before. There
was a North American video game crash in 1983 followed by a recession that almost destroyed the video game industry altogether. The most widely accepted cause for this crash was market saturation of poorly made games, such as the legendarily bad E.T. the Extra-Terrestrial video game. The gaming industry got to a point
where developers were comfortable pushing out games in a terrible and/or unfinished
state. Customers became fed-up and stopped buying the products in large enough
numbers that the industry collapsed. Following this collapse, companies sought to avoid the mistakes that lead to the disaster and began
making higher quality games.
The state of the gaming industry today is such that I wouldn't
be surprised if there was another crash. Companies have grown complacent and
find it acceptable to push unfinished games out the door. They promise patches to
fix the issues, though much of the time many bugs are left unfixed. Companies
do this because there is a time value to
money: if you can earn $100M today instead of in 3 months, the money today
is worth more since the value will appreciate over time. Developers could
easily hold back games until they are polished and in a good and playable
state, but don’t because they know that people will buy them anyway. They
understand that the market will bear the buggy nature of their games.
Final Note
Change IS going to come to the video game industry,
one way or another, and what that change is depends on how consumers choose to
spend money. If we continue the trend of handing over money every time a
developer makes a new game, regardless of the quality, then the game industry
will wither. Giving money to developers without care for the
entertainment value of a game tells them they don’t need to spend money or
effort on their games. I want a game industry that puts out well polished,
innovative, entertaining games. If you want that sort of game industry as well,
please show the game developers by voting with your wallet.
We are also on the verge of thought controlled games. I can't wait to see the future of gaming if companies and consumers can get their acts together. |
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