Why Pre-Order? To Ensure I
Get the Game
Pre-orders originally came about
because people found it hard
to get items in stores due to their popularity. When talking about digital games, there is no
lack of purchasing access since the digital nature of the game means that the
stock is essentially unlimited. Occasionally, key resellers that give access to games on a different
game distributor’s platform (such as Steam,
Origin, or Uplay)
have run out of keys to resell, but the platform carrying the game itself has ostensibly
not run out.
The only fear of not being able
to secure a copy of a game should be with physical game purchases. However, even those rarely run out of stock permanently. Halo
3 was released September 25, 2007 to wide acclaim and high reviews, yet the
“limited” edition is still
available for purchase quite easily more than seven years later. That doesn’t sound very limited to me. Even the most expensive version, the
Legendary Edition, was available for years after the release. Collector’s Editions of games are now
purchased by the truckload by resellers and are easily available well after
release. Even in the most extreme cases
where sellers have specifically stated they would only make exclusive game
version quantities to meet the pre-order numbers, like the Playstation
3 Catherine “Love is Over” Deluxe Edition, the exclusive edition has still
been available for purchase well after the game’s release. It is possible that an individual store may
run out of a game, but there are so many game retailers now that it will be
available somewhere; if not on release day, then in the few days after.
Even if somehow the game was sold out
everywhere, alternative resellers like eBay,
GoHastings, and Amazon Marketplace
allow gamers to resell their games and buyers can find otherwise out-of-stock
games.
Why Pre-Order? To Support the
Developer/Series
The concept of “voting with your
wallet” or “dollar voting”
is a concept that has become mainstream. As noted in other posts on the Care and Feeding of Nerds, it is the concept of using your money to support the things you like and
not support the things you don’t, and that companies will watch for spending
patterns and tailor their business practices to the demand of consumers. Some very passionate gamers see it as a great
way to express their support for certain developers or franchises. The difficulty with dollar voting is that not every gamer understands the statement they make when they make purchases.
Pre-orders through the first week
of sales are the mark of a game’s success, and the success of an unproven IP
relies heavily on gamer faith in the developer. Pre-order sales and Day-One sales, individually, are not the most
important metric used to measure game success. That title goes to first week sales (which
include pre-orders in that figure). First week sales are used because the metric allows for purchases that
take place based on game reviews. Hence
well-made, highly-rated games can benefit from reviews and word of mouth. Similar to how opening night movie sales are
not as important as the opening weekend viewings, pre-order
sales are used as a metric, albeit a less important metric.
Suppose that a gamer loves a
developer and wants to show their support. If the gamer buys a game in a new and unproven IP from the developer,
that gamer is showing faith and support because there is no established story
or gameplay on which the gamer could be basing their purchase of this specific new title. If, alternatively, the gamer buys a new game
in an established series, the gamer is showing support for either the game or
the series more than they are showing support for the developer.
There is one instance where
purchasing a game in a series shows support for the developer and not the
series itself: when the series has been abandoned for years and revived
later. In this instance, the next game
in the series may as well be an entirely new franchise since the old one had
died out. One example of this comes to
mind: I have a friend who kick-started
Wasteland 2 and also pre-ordered the game on Steam. He loved and believed in the developer, and wanted
to show all the support he could. Since
Wasteland 1 released in 1998, the new Wasteland game is more akin to a new
franchise than it is to a sequel.
The people who buy Madden,
Assassin’s Creed, or Call of Duty every year are not showing support for
2KSports, Ubisoft, or Treyarch (now Sledgehammer Games). These consumers are showing their support for
the established franchise they love.
This series will continue with the final installment of Why Pre-Order Games.
The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, The Care & Feeding of Nerds as an organization.
The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, The Care & Feeding of Nerds as an organization.
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