Movie Review: Pacific Rim


The second half of July is usually a pretty fine time to be a nerd/geek. By this point in the month convention season is in full swing and suddenly we're awash with things to look forward to for the rest of the year. Add to this the much-anticipated Steam Summer Sale and a cavalcade of summer blockbuster movie releases and you may quickly find yourself giddily suffused in All The Things and perhaps marginally aware that you're a bit lighter in the wallet (curse you Summer Sale!). 

I return to you from my quarterly battle with the Elder Hydra mostly unscathed and eager to report on an epic confrontation of another sort. It was mentioned a bit earlier on in the year, but last night I was able to actually partake of Guillermo del Toro's Pacific Rim

Giant. Robots. 'Nough said.
How was it? Short version: It was the most fun I've had at the movies since The Avengers.

Not-so-short version: Were you born between 1979 and 1985? Did you, at any point, have a favorite Power Ranger? Is the Universal Century a legitimate epoch marker? Does the phrase "Shut up Shinji" mean anything to you? 

If you answered 'yes' to any of the above then you're probably already inclined to like this movie. Even if none of the above questions applied or made sense, there's still plenty to love about this film so long as you have the right mindset as you approach it. If you go into the theater with the expectation that this will be a lot of action and a lot of disregard for basic physics then the odds are that you'll probably come away from the movie having had a good experience. This is not a treatise on scientific feasibility; this is an encapsulation of all the best parts of a summertime popcorn flick. 

This is not to say that the movie is egregiously shallow. Transformers this is not. Aside from lavish visuals and compelling combat sequences, Pacific Rim boasts a both a very competent cast and a stirring score, the latter being brought to you by Ramin Djawadi, who also composed for Iron Man and Game of Thrones. Supporting all this is a distinct, palpable adoration that del Toro clearly has for the mecha genre. The film is less an homage and more a legitimate attempt to modernize and reintroduce the notion of giant weaponized robots to the public's purview. It's everything your favorite Saturday morning cartoons wished they'd grow up to be.

The film gets a blistering start off the blocks, peppering the audience with a synopsis of the disturbing events that shape the near future (the first of which taking place later this year). A cleft in the tectonic plates deep beneath the Pacific Ocean is the foundation for a dimensional rift that occasionally spews forth enormous hostile beasts, the mythic kaiju. These gargantuan creatures make a habit of coming to shore near major coastal cities and ravaging the surrounding urban area. After a brief period of panic, humanity bands together to offer a mechanical rejoinder: the Jaeger. Standing eye-to-ehm...visor-windshield amongst the skyscrapers they aim to protect, the Jaegers give their otherworldly counterparts a run for their money. For a while at least. But the kaiju aren't so easily cowed. Some seven years after their first appearance before mankind, they have evolved to such a degree that the Jaegers are no longer wholly effective against them. Unwilling to provide a continual stream of resources to potential failure, the governments of the globe withdraw from the project that brought the Jaegers to 'life'. 

With six months of funding remaining and the kaiju threat mounting to apocalyptic proportions, former Jaeger pilot and program director Stacker Pentecost (Idris Elba) launches a last-ditch effort to save humanity. 

At first glance, the nebulous of main characters appears thin and formulaic. You've got your washed up ex-ace pilot who's oh-so-talented but traumatized and unsure of himself. There's the unyielding, consummately selfless commanding officer. You've got the insufferably cocky but skilled counterpoint to our earthy, emotionally broken protagonist and the good old guy trying to keep the former in line. The lab is populated by the wannabe hip, eccentric fanboy and his straight-laced foil as the scientific noncombatants. Finally, there's the sidelined prodigy eager to prove herself and avenge the demons of her past. They all seem trite, like the price you'd pay for this kind of action movie, but there's actually a bit more to them than meets the eye. Each character is not only meant to be an active tribute to their counterparts within the mecha genre, but a sampling of humanity as a whole. Considering the dark subject matter, the movie is surprisingly humanistic and, despite our obvious shortcomings (there's a brief mention that anthropomorphic climate change provided ideal conditions for the invading kaiju), optimistic about our capabilities as a species.

Additionally, Pacific Rim is refreshingly non-Amerocentric, as the majority of the main characters hail from Australia or Japan and the lion's share of the action takes place in Hong Kong. It's extremely clear that this issue directly affects the entire oceanic region and the film tries to see that all countries in the monstrous blast zone get some sort of representation. It would have been nice to see even more diversity, as Southeast Asia and Polynesia got little-to-no screen time, but the movie did make a notable effort.

We're totally drift compatible.
Idris Elba steps out from under Heimdall's helm to give an unquestionably commanding performance, but it is Academy Award nominee Rinko Kikuchi who effectively steals the show as Jaeger co-pilot Mako Mori. With her blue-streaked pixie cut hair, she exudes the flawed, determined, hyper-capable essence of Rei Ayanami. While she is, ostensibly, a love interest to the protagonist, Raleigh Becket (Charlie Hunnam), the amorous aspect of their attraction is decidedly secondary to their overarching psychic/emotional connection. The latter is requisite for co-pilots of Jaegers, who operate the mechanical giants via technologically-enabled psychic link in order to share the incredible neural load that piloting entails. Moreover, any sexualization in the film is superficial and parceled out equally amongst both genders.

The movie moves at a breakneck pace for the majority of its run time, making it feel like the shortest 2 hours and 11 minutes of your life. There are a few slow and bumpy bits, but del Toro is aware that the relentless pace is part of the experience and these moments are short lived. The ending is predictable, the handful of attempts to weave actual science into the mix are clumsy, and Ron Perlman feels somewhat out of place, but none of these detract overly much from your viewing pleasure. For each qualm there is at least one moment wherein you'll want to bust out into applause (which several people did more than once during our screening). 

It is certainly not a perfect film, but Pacific Rim delivers soundly on its premise. So long as you keep this in mind, you won't likely be disappointed. By the end you'll be cheering and potentially amazed by the huge grin on your face. It's the perfect way to escape into nostalgia and anime-fueled fantasy...or just escape from the heat for a few hours.

Final Grade: A-
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This Week in Geekdom



*Waves* Happy weekend everyone! Hope the week's celebrations went well for everyone observing a holiday this past week (and/or that you were successful in finding relief from the blistering heat we've been dealing with in North America). They may not be fireworks, but this week's bits of nerdy news were pretty exciting in their own right.

But here are some fireworks just because. Yay pyrotechnics!
Comics

Awesomeness: Legendary comic artist Stan Sakai is slated to draw Dark Horse's new adaptation of the 47 Ronin. Bonus: This excellent and fairly comprehensive interview with Stan about this project and the forthcoming live-action movie version.

Are you a DC person? Is your favorite character still "alive" and kicking or were they ripped away to an untimely doom? If it's the latter, you may want to check out this memorial list of the 10 characters taken from us too soon.

In an attempt to garner new readership, Marvel is releasing "chick lit" novels featuring their trademarked superheroes. The end results appear to be of mixed, but generally decent quality.

In a similar demographic-expanding endeavor, DC launched its all-digital comic format with a series based on the 1960s Batman TV show earlier this week. Batman '66 is now available in DC2 format and can be downloaded to your phone, tablet, or other mobile device.

Science/Technology

Since the advent of setting a broken bone in order to promote proper healing, the cast hasn't changed all that much. This week, inventor Jake Evill unveiled Cortex, a whole newexoskeletal twist on making the convalescence process a bit more bearable and environmentally friendly.

Bonus: Can be made with a 3D printer
In a coincidental follow-up to our bit on restoring sight to the blind, University Hospitals has developed a functional bionic eye. The device, available in 12 commercial markets later this year, restores a degree of sight to individuals with late-stage retinitis pigmentosa. 

The latest edition of the Proceedings of the National Academy of Sciences proffered the details archeologists uncovered of perhaps the first instance of flowers being used during human burial rituals.

Microsoft doesn't exactly have the best reputation for fostering open source creativity, but it's not an entirely unfeeling monster. Scott Hanselman breaks down one of the best-kept secrets for Visual Studio.

It may be too late for Ned Stark, but bioengineers have gotten <that> much closer to enabling full human head transplants.

Games

Much to the surprise of no one, the Wii U is not living up to Nintendo's expectations, and here's why.

TV

If this was on just about any other network I'd be more excited, but Syfy (yes, it still exists) is going to release a 6-part pseudo-documentary about some of the biggest names in cosplay right now. The mini-series, Heroes of Cosplay, will debut August 13th.

General Awesomeness

Here's what 16 years of devotion and hard work will get you (if you're a model train lover that is).

Best wishes for the week ahead!
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Game Review: Best Party Games

  
Ok guys, I think something may legitimately be amiss, but in the best possible way (if that even makes sense). As this is my first foray into the realms of GMing, I'm honestly only partially sure of what to expect. My players are just about done rolling up their characters and the developmental momentum stemming from these new personae is reaching a critical mass. As each person conceptualizes, then latches on to, their character their excitement goes from personalized to palpable. It's that beautiful mélange of creation and that 'A Ha' moment when previously disparate ideas finally meld together, and it seems to be at least semi-infectious. This crystallization of thoughts is effectively spurring me to write which, as we discussed last week, is a powerful thing in itself. Now I'm awash in the compulsion to write-all-the-things, almost to the exclusion of pretty much everything else. While this makes for an excellent distraction at the gym or during the morning commute, the fervor seems to be making me just as antsy as my players! There's a bit of work that remains to be done before the dice can fall, but it's been an awesome experience thus far.

In the interim, as I get all my adventuring ducks in a row, the summer continues to blaze along in a series of heat waves and thunderstorms. As the season progresses, you may find yourself heading to a number of conventions, barbeques, birthday parties, reunions, and other types of get-togethers. There may be travel (and corresponding long periods spent waiting around) involved, cousins you haven't seen since your Xbox 360 was fresh from its packaging, or simply the opportunity to spend some time with your friends. Any and all of these are excellent conditions to deploy a party game.

Ah, but what, exactly, makes for a good party game? Aside from preserving your nerd cred, you want to make sure that any gaming recommendations you make to your nearest and dearest don't have the latter wondering why on Earth you thought your game would be fun. Nobody wants to be that guy straining under his/her desperately manufactured enthusiasm in a fruitless attempt to keep a game going when the players would clearly rather sleep, drink, or…say…watch lichen form.

Fear not, for you will avoid such a humiliating fate if you look for the following hallmarks of an excellent party game:

It can easily accommodate a large number of players and/or a malleable player pool.

You never want anyone to feel excluded or crowded out. Moreover, informal gatherings tend to have several activities occurring simultaneously, so it's nice if players don't feel pressured to stay and can easily 'tag out' and surrender their spot to someone else without interrupting the flow of play.

All the rules can be explained in 3 minutes/deduced from watching a couple rounds of play.

A corollary from the first point; if the player pool is dynamic, it's imperative that individuals can readily pick up the mechanics of the game very quickly. Nothing kills game momentum faster than having to constantly stop-start play in order to go over the rules.

The game doesn't cater to a specific skill set.

Unless you're at a convention or another event at which it's likely you'll be surrounded by like-minded individuals, you want to recommend a game that appeals to the widest pool of potential players in order to foster an air of enthusiasm about playing and prevent any unintentional exclusions.

Actual gameplay is competitive without being incendiary.

A healthy desire to want to do well in the game keeps people interested, but keeping things cordial is generally a good idea in terms of the overall event you're attending. An easy way to accomplish this is to select games that have a mechanic based in theatricality. This doesn't necessarily have to involve players actively performing, but rather that the enjoyment from play stems from each player's creative contributions to the group rather than the number of points garnered. One of the reasons why Cards Against Humanity is so appealing is that players are more interested in, and are more likely to remember, making/listening to especially hilarious entries than in being the overall winner.

The physical game is highly portable.

Whether you're waiting in an airport or are at Uncle Xizor's annual barbeque, it's often beneficial to be able to set up, put away, and store your game quickly and efficiently. Not only does this help ensure you don't lose the interest of potential players during set up, but it drastically lessens the probability of losing critical components as the game is put away/stored/toted through security.

So, now that we know what to look for, what are some games that exhibit these qualities?

Can Accommodate an Absurd Number of Players, ages 17+

The phenomenon we know and love, Cards Against Humanity is minimal on components, maximal on hilarity. Every player draws a hand of white cards, each featuring a potential response to a question posed on a single black card. The question is asked of the group and everyone attempts to formulate the funniest answer with their white cards. The holder of the black card (a position that rotates around the group of players) picks the response that he/she feels is the most amusing. The selected contributor then gets the black card as a trophy. The person with the most black cards after everyone in the group has had the opportunity to pose black card questions to the group is the winner but, as noted above, no one particularly cares about who ends up winning. The game is no larger or more complicated than a standard deck of playing cards, affording it maximum portability. Bonus: you can download the game for free!

3-10 Players, ages 10+

A fairly new creation by Out-of-the-Box Publishing, Snake Oil puts you in the role of a fast-talking salesman of some…less-than-legitimate items. Players draw a hand of six cards, with each card featuring a noun. Each player then attempts to combine two of the nouns on his/her card to create a novel product, which is then pitched to one player who acts as the potential consumer of said goods. The 'customer' listens to all the pitches, then selects the one he/she will buy. The player who has the most products selected for purchase after each individual has had at least 1 opportunity to be the customer is the winner. The game is entirely self-contained in its box and is extremely portable.

We Didn't Playtest This At All (Sponsored Content)
2-15 "Fun-Seeking" Players, ages 13+
Play this carefully if you're in an airport...

From our friends over at Asmadi Games, this very aptly named game actually hinges on the exact opposite of one of our Ideal Party Game characteristics from above (sort of). The idea here is to win by any of the means provided you on the cards that comprise your hand. Each card has unique, amusing instructions as to its application, allowing for minimal time spent explaining the rules. Rounds of play are extremely fast, sometimes less than a minute a piece, and the game itself is approximately the same size as a deck of standard playing cards.

2-11 Players, ages 15+

This Kickstarter-backed offering from Level 99 Games is fairly ingenious and was designed explicitly to be as portable as possible. The Library itself is not one, not two, but six individual games that are each easy to learn, but tricky to master. Furthermore, though each game can be easily stored in a pocket, all six games can be stowed in the brilliantly efficient Library chest, which itself is smaller than a typical game box. Most games have an average playtime of 20-45 minutes but some titles, like Infinity Dungeon, can span several hours if you have a large group inclined to detailed storytelling.


Best wishes for a wonderful holiday week if you're reading from Canada or the United States and many hours of happy gaming to everyone!
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This Week in Geekdom



Happy weekend everyone! And it's a particularly illuminated couple of days here in the Northern Hemisphere. Aside from the extended period of daylight some of us are treated to during the Solstice, last night brought us a glimpse of the so-called Supermoon, as the Moon reached perigee in its terrestrial orbit and appeared, as the name would suggest, especially large and bright to those of us down here on Earth. This celestial show has given me additional motivation to improve on my lunar missions in Kerbal Space Program which, if you haven't played it, I highly recommend. Go check out the demo here.

 Games

Sony, desperate to maintain its edge over Microsoft in the forthcoming Dual of the Consoles, attempted to make amends for its disastrous 4.45 PS3 firmware update earlier this week. The update had been blamed for bricking a not-insignificant number of PS3s. The company now claims that the issue has been identified and a solution will be available for download on June 27th.

Speaking of the Dual of the Consoles, one of the biggest stories of the week was Microsoft's reversal of its previous stance on used games/title sharing. While this appeased some gamers, others saw less favorable knock-on effects that we'll likely get down the road. 

Is death cheapened by the way it is handled in modern gaming? The guys at Games Radar try to parse out the digital blood on their hands.

Amongst the kerfuffle that was E3 this year, it was easy to overlook individual game titles that weren't on the roster of exclusive releases for one of the next-generation consoles. EA attempted to use the post-show calm to explain the name change on one of the more-anticipated titles slated to come out this year. It's not Dragon Age III, it's Dragon Age: Inquisition, and here's the official rationale as to why.  

It may already have reached its fundraising goal eight times over, but it's worth a couple clicks to head over to Kickstarter to check out the Omni, a virtual reality suite designed to give gamers the most realistic, immersive experience possible.

Movies

As the summer movie season kicks into high gear, we're going to start to see some of the biggest, most elaborate cinematic productions of the year. Aside from your traditional popcorn-fodder action flicks, the season has started to host large-scale animated works as well. This year's big animated release is Pixar's Monster's University.  The Verge sat down with some of the animators to get the latter's account of just how much technical progress has been made in the way Pixar does animation even when compared to last year's major release, Brave

Ok, we've talked a bit about the seemingly wanton destruction that Superman uncharacteristically wrecks in Man of Steel. We get it; a lot of stuff is rendered into rubble and many innocent civilians were killed. But could you guess the quantity of each? Fortunately, you don't have to. This fairly thorough analysis concludes that your favorite Kryptonian should be stuck with a $2 trillion bill and charges for the wrongful deaths of 129,000 people.

Yes, that's very cool Mr. of Steel, but it's gonna cost ya
Science/Technology

Carbon dioxide does a lot of things. It's an essential repertory vector for both plants and animals, it plays a critical role in major planetary nutrient cycles, and it plays a substantial role in regulating the Earth's base temperature. What if it could do more? What if we could tap it as a fuel source? Researchers at Universite Laval attempted to do just that.

On the subject of atmospheric components, this week scientists posited that Mars was actually blanketed in oxygen about four billion years ago. The findings are far from conclusive, but this would explain quite a bit regarding the makeup of the red planet's soil and give us insight as to the kinds of life our solar sibling may have supported.

Finnish engineers think they may have solved the problem that has vexed the designers of ultra-tall skyscrapers by creating a type of cording that is both very light and extremely strong. If they are correct, elevators would be able to travel vertical distances of up to a kilometer!
Next step: Space Elevators!

This week's issue of Science Translational Medicine detailed the astounding work that has been done engineering adeno-associated viruses to combat retinal degeneration. Say what now? Scientists are <that> much closer to being able to reverse certain types of blindness.

Ever wondered what your outdoor cat does all day? The BBC and the Royal Veterinary College wanted to find out.

Best wishes for a wonderful week ahead!
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